using System;
using Server;

namespace Server.Mobiles
{
	public class SummonedBullFrog : BaseTalismanSummon
	{
		[Constructable]
		public SummonedBullFrog() : base()
		{
			Name = "a bull frog";
			Body = 81;
			Hue = Utility.RandomList( 0x5AC,0x5A3,0x59A,0x591,0x588,0x57F );
			BaseSoundID = 0x266;
		}

		public SummonedBullFrog( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}